The article below was published as an opinion piece in the Sydney Morning Herald last week. It's included here with active links for anyone who's interested. It's about the way the game turns play into a kind of 'digital labour', through the collection and monetisation of data about our movements through the urban environment.
I've got a bit more to say about the game ... I really do think it has plenty to teach us about the on-going digitalisation of everyday urban life. More to follow soon.
**
As Pokémon GO maintains its place at the
top of the app charts, and as our streets and parks are increasingly populated
by screen-illuminated trainers trying to find and evolve their digital
critters, it’s time to ask a few questions about the kind of ‘play’ that is
going on here.
For many, this this game is great fun. And
it is free to download. But Niantic (the game’s creator, a spin-off company
from Google), Google, Nintendo and others have invested cold hard cash in
developing the game and trying
to maintain the infrastructure that supports it. A closer look at how the
app might provide some return on that investment tells us something important
about the nature of ‘free play’ in our digitally-augmented urban playground.
How does Pokémon GO make money for its
creator and investors? Of course, as with many free apps, there are ‘in-app
purchases’ that will be attractive to some (if not all) players. Some analysts
estimate earnings of over
$1 million per day from such purchases. These in-app purchases are the most
visible form of revenue from the game, but they are by no means the only or
even the most lucrative revenue source.
At present, the real-world location of most
important places for players like PokéStops and Gyms have been set by Niantic –
based on spatial data acquired from another of their augmented reality games, Ingress. In that game, retailers and
others can pay Niantic to have portals located in or near their premises. This
has now occurred with Pokémon GO in Japan, where McDonalds
has become the first company to do a deal with Niantic to sponsor Gym locations.
Such deals are expected to occur elsewhere very soon.
But the revenue potential does not stop
there. As the saying goes, “surveillance is the business model of the internet”.
Augmented reality games like Ingress and Pokémon GO have the potential open up
a very lucrative new revenue stream based on the acquisition and sale of data –
not just personal data, but aggregated spatial data about urban activity
patterns.
There has already been some controversy
about the terms of service for players, which give Niantic access to all
manner of data on their phones – including email contacts and social media
profiles. This data could potentially be sold to third parties with an interest
in targeted advertising. Concerns about this arrangement resulted in a
modification of those initial terms of service – but this modification has not
satisfied the likes of Senator
Al Franken in the United States or consumer
advocates in Germany, both of whom have raised on-going concerns with
Niantic.
But it is not only individually-identifiable
personal data that interests Niantic. They are also interested in the spatial
data that is generated by Pokémon GO players. As has been widely observed,
playing the game rapidly drains phone batteries, because when the game is open
your phone is constantly in touch with Niantic servers and providing detailed spatial
information about your movements. The Privacy Policy notifies
players that locational data will be collected during game play, and that “We
may share aggregated information and non-identifying information with third
parties for research and analysis, demographic profiling, and other similar
purposes”. It goes on to note that “Information that we collect from our users
is considered to be a business asset”.
This not only has the potential for
surveillance of an individual gamer’s movements through the city (a potential
which is of course inherent in smartphones anyway). Aggregated data about players’
movements through the city also has the potential to be incredibly lucrative.
Niantic is now harvesting geospatial data
about millions of people’s routes from one place to another, about how far they
are prepared to travel as part of game play, about the kinds of places they
stop during game play, about the groups they travel with and the connections
they make during game play, and much more besides.
The commercial potential of such
information is huge. These markets for personal and geospatial data are closely
guarded, and notoriously difficult to track by interested observers. While
Niantic CEO John Hanke has remained tight-lipped in response to questions about
the game’s revenue model, the collection and ‘sharing’ of such data is
undoubtedly a core part of the business model of the app.
So, even gamers who never spend a cent on
in-app purchases or promotions are effectively producing information that
becomes a commodity owned by Niantic. The free distribution of Pokémon GO can
be likened to the free distribution of a tool that lets us make stuff that then
belongs to someone else.
Of course, this tool happens to be pretty
fun to use. But this should not distract us completely from what’s at stake
here. Work might be fun. But that doesn’t make it any less a form of labour.
And as our everyday urban lives are increasingly commodified in this way, it’s
time to start seeking answers to serious questions about how the spoils of our
labour (or ‘playbour’) are collected and distributed.
☑️☑️COMPOSITE CYBER SECURITY SPECIALISTS ☑️☑️
•• Are you Seeking for the Best Legit Professional Hackers online?
Congratulations Your search ends right here with us. •• ⚡️⚡️
☑️☑️For Years Now We have Been helping companies secure there Infrastructures against malicious Attacks, however private individuals have been making use of our services to provide Optimum solutions to their cyber and Hacking related Issues by providing them unlimited Access to their desired informations from their Target suck as Phone Hack (Which enables them to monitor their kids/wife/husband/boyfriend/girlfriend, by gaining access to everything they are doing on their phone without their notice), Credit Card Mishaps, Website Hacking, Funds Recoveries And Every Other Cyber Related Issues That has to Do With HACKING.
☑️☑️COMPOSITE CYBER SECURITY SPECIALISTS is a vibrant squad of dedicated online hackers maintaining the highest standards and unparalleled professionalism in every aspect.
We Are One Of The Leading Hack Teams In The United States With So Much Accolades From The Deep Web And IT Companies. ••
••We Offer Varieties Of LEGIT Hacking Services With the Help Of Our Root HackTools, Special HackTools and Our Technical Hacking Strategies Which Surpasses All Other Hackers.
☑️ Below Is A Full List Of Our Services:
▪️ FUNDS RECOVERY ON SCAM INVESTMENTS, BINARY OPTIONS TRADING and ALL TYPES OF SCAMS.
▪️ WEBSITE AND DATABASE HACKING 💻
▪️ CREDIT REPAIR. 💳
▪️ PHONE HACKING & CLONING (giving you 📱 Unnoticeable access to everything Happening on the Target’s Phone)
▪️ CLEARING OF CRIMINAL RECORDS ❌
▪️ SOCIAL MEDIA ACCOUNTS HACKING 📱
▪️RECOVERY OF DELETED FILES 📤
▪️LOCATION TRACKING 📌
▪️BITCOIN MINING ⛏ And lot More.
☑️We have a team of seasoned PROFESSIONALS under various skillsets when it comes to online hacking services. Our company in fact houses a separate group of specialists who are productively focussed and established authorities in different platforms. They hail from a proven track record and have cracked even the toughest of barriers to intrude and capture all relevant data needed by our Clients. Some Of These Specialist Includes ⭐️ DAWID CZAGAN⭐️ JACK CABLE ⭐️ SEAN MELIA ⭐️ ARNE SWINNEN ⭐️And More. All you Need To do is To Write us a Mail Then We’ll Assign any of These Hackers To You Instantly.
☑️COMPOSITE CYBER SECURITY SPECIALISTS is available for customer care 24/7. Feel Free to Place your Requests.
☑️☑️CONTACT:
••• Email:
composite.cybersecurity@protonmail.com
🔘2020 © composite cybersecurity specialists
🔘Want faster service? Contact us!
🔘All Rights Reserved ®️.